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About Makers Red Box

Designed to engage and inspire students aged 11 to 16, Maker’s Red Box course materials help you turn students into avid makers and school labs into inspiring learning spaces. Each box comes with a starter kit for 12 students and includes carefully designed, STEAM-focused teaching materials, a comprehensive teacher’s guide and supporting digital content.

Using the power of storytelling, the course materials both guide the creative process and help students gain transferable knowledge through hidden learning. They focus on developing both hard and soft skills including 3D design and printing, laser-cutting, soldering, electronics and robotics as well as teamwork, leadership and critical thinking.

Maker’s Red Box contains everything you'll need to plan, prepare and manage your classes, even if you have never written a single line of code or used a laser cutter before. They come with a detailed guide, 16 video tutorials and sample objects. The recommended tasks and time frames have been tested to provide full immersion for groups of 12. We provide four curriculum boxes, filled with the material needed to give teachers and students the best possible learning experience.

With a Makers Red Box, teachers can focus on the most important part of their job whilst not having to make up motivating tasks spanning different subjects again and again.


Superheroes - Digital storytelling

In this course material, the students become the main characters – and superheroes – in their own universe. And they do so effortlessly, thanks to innovative maker education methods and exciting storytelling and creative writing tasks. They constantly put their creativity to the test while taking on guided and independent writing challenges, solving problems and completing missions. The course ends in an epic board game battle, where the superhero squad has one last all-important mission to accomplish.

City of the future

In following this course material, students undertake an important mission: they are tasked with finding future-oriented solutions to the problems that cities around the world are facing today. They will participate in exciting urban design and development projects in which everyone chooses their own area of responsibility. It takes a village to build a city – the area leaders will need to work hand in hand as a team to create the city of their dreams. While transforming their vivid imagination into reality, participants learn how to use 3D printers, micro: bit microcontrollers and laser cutters.

city of the future

Green Engineers

This course material takes the students on an adventure of a lifetime. In teams, they need to complete an important mission: the recolonization of planet Mars, no less. After intensive simulation training on Earth and a bumpy landing, the astronauts finally find themselves on the Red Planet. They have to overcome a series of exciting challenges by using their engineering skills, such as designing and producing a tool for assembling Mars rovers. Teamwork will be absolutely critical since it is the only way to accomplish the mission.

Global Warning

A research vessel sets off on an expedition around the world to understand the causes of global warming and how it affects climate. During the journey, the crew members wear many hats as they research, assess, design and build, discovering smart solutions and winning strategies for adapting to life in a changing climate. Their mission? To gain knowledge through exploring best practices in sustainability and passing it on to others – and laying the foundations of sustainable living.

What Is makers Red box?

Maker’s Red Box is about using the power of making and storytelling, we help educators create and deliver engaging STEAM learning experiences so students of all interests and abilities can find their strengths, learn new skills and realise their potential.

The Makers Red Box is consist of:

  • 16 lots of two-hour long sessions
  • Incorporate story-based teaching
  • Are accessible for kids with all kinds of backgrounds
  • Develop essential soft and technical skills
  • Let students work on real-world problems
  • Provide motivation for career orientation
  • is mapped to the Next Generation Science Standards and the UK National Curriculum

  • Storytelling is at the heart of Maker’s Red Box curriculums. Students become involved in an interesting story with twists and turns. They become storytellers themselves who can influence how things will turn out.

    In order to find ways to solve carefully constructed scientific problems, students have to research topics of literature, arts and history. Every student has their part in solving these challenges. They can assume different but equally important roles and contribute to the mission’s success.

    With this approach children are constantly motivated; they support each other in individual tasks and learn from each other.

    This way teachers can focus on the most important part of their job whilst not having to make up motivating tasks spanning different subjects again and again. They can find all of this within Maker’s Red Box.

    Making The Most Out Of 3D Printing In The Classroom

    The educational possibilities that come with the ability to bring any idea to life in the classroom are endless. During 3D modelling, objects often need to be resized using simple formulas, which helps improve mathematical and engineering skills. Students’ creativity is put to the test when they design solutions to real-world challenges, and so are their problem-solving and critical thinking skills when things go wrong. Empathy, collaboration and communication are essential both for completing 3D design tasks in class and functioning effectively in today’s workplace and society at large.

    Unleash The Power Of Maker Education

    Makers are challenged to think, create and solve problems using a mix of traditional crafts and digital technology, such as 3D printing, laser cutting, sewing or programming. Maker education takes place in so-called makerspaces, sometimes called fab labs, innovation labs or STEAM labs. They are usually set up in libraries, schools and public community centres and are equipped with prototyping technology, including 3D printers, microcontrollers, soldering stations and laser cutters. But that doesn’t mean they’re simple production sites. Before anything else, a makerspace is an environment that turns passive students into active makers.